Relighting tool

Final image quality in seconds thanks to multithreading and patented caching technology.

Multi platform (Qt based): Linux, Windows, Mac OS X.

Customizable Layout: Multi-screen, multi-window, multi-layout.

Distributed hierarchical database: distributed description of scenes to allow different departments to work concurrently.

Optimization of RAM memory resources: The tools are not limited to the available memory and use the disk to store most of the information.

Scene navigation and manipulation from the rendered image viewer.

Compositing : The rendered image can be viewed instantly within a proprietary compositing tool

Shader preview: The result of each shader can be viewed and tuned interactively on the final geometry.

Dynamic Shading tree: No need to write your own shaders. The user can build its materials and lighting scenario like a compositing with our node library.

Interactive modifications of shading tree: Not only can you interactively change the parameters of the existing materials, but you can also change the materials themselves.

Real time GPU shadow placement.

Manage as many scene scenarios at once for full artistic control.

Hair:

  • Interactively grow and control fur
  • Procedural foliage, with interactive control

Interactive physically correct Sub Surface Scattering

Dependency graph to allow attribute connection and expressions to synchronize values between shaders.

Import from Softimage / Maya / FBX / OBJ

Support of Softimage subdivision interpolation for texture UVs

Color coded visualization of Level Of detail and instances in the open GL 3D viewer.

Global interface with general viewers (Render View, 3D View, Scene exploration (hierarchy, spreadsheets, graph))

Specialized viewers for:

  • Proprietary image format.
  • Shadow-maps
  • Point Clouds
  • Proprietary geometries: SDS, Nurbs, Curves
  • Real time high-def image playback



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